Blizzard wrote:
In this interview, World of Warcraft Game Director Tom Chilton talks about the hectic final months leading up to the game’s launch, crafting an MMORPG for a wide range of play styles, and the ongoing effort to improve the game through expansions and content updates.
hela intervjun kan ni läsa
HärDet har även släppts ett nytt Wallpaper. Det är en bild som warcraft fans över hela världen tillsammans varit med och skapat. Det kan nog kan vara den snyggaste bilden hittills. Det finns tillängligt i många olika upplösningar.
http://www.wow-europe.com/wowanniversar ... /index.xml
Blizzard wrote:
Thanks to the combined effort of Warcraft players from around the world, we have reached twenty thousand submissions, and the final piece of the World of Warcraft BattleCry Mosaic has been revealed. Head over to the World of Warcraft anniversary site now and check out the complete mosaic, which can only be described by one word: epic.
You can now look at the complete mosaic using the site's mosaic viewer, download the original artwork wallpaper, and of course view the legendary-sized mosaic wallpaper. And while you’re there, make sure to also check out all the previously unlocked content.
Thank you to everyone who sent in their pictures to help us create a little piece of Warcraft history, and thank you to all our players around the world for your continued support. Lok'tar!
Check out the BattleCry page now, as well as our our updated special Battlecry Gallery (11 new):
http://www.worldofwarcraft.com/wowanniv ... battlecry/
http://www.worldofwarcraft.com/misc/bat ... llery.html Blåa poster:
Blizzard wrote:
Blizzard Voice Chat
The Blizzard Voice chat is actually pretty cool, and has improved greatly since it was released. We do see it as a success. We're completely fine with players using third party voice chat programs. It was simply important to us that an option was available for those who didn't want to rely on a 3rd party voice chat program -- no matter their reasons.
Additionally, there are a great deal more players who use it than you probably realize.
Dual-Wield DPS itemization in Cataclysm
We will be making one-handed weapons with Strength on them.
Hit in Cataclysm
As I've said, it doesn't really work that way though. Say you need 300 hit (using arbitrary numbers here) and your tier set provides 250 hit and you get the rest from gems and jewelry. Everything's cool. Now a new patch comes out and your tier set has 230 hit. No problem. You get rid of some of the gems and jewelry. Now a new patch comes out and your tier set has 240 hit. Now you curse Blizzard every time an item drops with hit on it.
In short, later gear has more of the same stat on it. When the stats are easily capped, the larger pools become hard to work around. I compared it today to playing Tetris with really large pieces. It's hard to make the puzzle work.
Warlock:
Unstable Affliction "nerf" in the latest PTR Build
Tooltip clarification. Move along. [...] I will say that Unstable Affliction backlash being unaffected by resilience really feels like a bug. I don't see how it's a necessary warlock perk